MOBILE GAMES AND APPS

PC Games, Mobile Games, and Apps
Example of a game, Thirst Trap Twerk
This game was made by order of one American fan of Pacman, American football, basketball, R'nB music and twerk dancing.
There are 29 levels in the game.
Levels become more difficult every 3 levels.
After 2nd level is completed - the Bonus level (3 types) starts.
And it repeats every 2 completed levels.
The game uses 4 skin models that the customer provided and we implemented them into the game, configured all the mechanics and animations for them.
You can kill the enemy only in a certain period of time, by dance a twerk dance to him.
All TWERK dance movements was created as unique animations.
PC Games, Mobile Games, and Apps

We created:
Menu, Rank system with registration database, leaderboard, statistics.
We created 2 versions of the game: for Android and for iOS.
We also created developer accounts for the customer on Apple and Google stores.
We uploaded builds there, fulfilled all their requirements and released the game there.
We connected Firebase and iOS analytics.

MOBILE DEVELOPMENT
01
Concept and Planning
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Idea Generation: Brainstorm and develop the core idea, theme, and genre of the game.
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Market Research: Study target audience preferences, competitor games, and market trends to identify unique selling points.
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Define Game Mechanics: Outline gameplay elements, controls, and key features that will engage players.
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Project Scope and Budget: Establish a budget, timeline, and resource allocation based on the game’s complexity and desired platform(s).
02
Game
Design
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Storyboarding and Narrative Design: Develop the storyline, character backstories, and the game’s world setting.
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Level Design: Design levels with increasing difficulty, rewards, and interactive elements to keep players engaged.
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UI/UX Design: Create a user-friendly interface and an intuitive user experience suited for mobile screens.
03
Prototyping
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Wireframe Creation: Build a wireframe or rough layout of the game to visualize basic gameplay and flow.
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Prototype Development: Create a playable prototype to test game mechanics, controls, and core gameplay features.
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Feedback and Iteration: Test the prototype with users to gather feedback and make improvements.
04
Art and Asset Creation
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Character and Environment Design: Create detailed character models, environments, and assets that align with the game’s visual style.
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2D/3D Modeling and Texturing: Develop assets, textures, and animations to bring the game world to life.
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Audio Design: Produce sound effects, background music, and voiceovers to enhance player immersion.
05
Development and Coding
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Core Gameplay Coding: Implement main mechanics, physics, and interactions within the game.
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AI and NPC Behavior: Program AI to control non-player characters (NPCs) and enemy behavior.
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Optimization for Mobile: Ensure smooth performance on mobile devices, focusing on loading times, memory usage, and frame rate stability.
06
Testing and Quality Assurance
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Alpha Testing: Conduct initial testing to identify major bugs and ensure all elements function as expected.
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Beta Testing: Release a beta version to a select audience to gather feedback on gameplay, controls, and overall experience.
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Bug Fixing and Polishing: Resolve issues identified during testing, refining visuals, audio, and mechanics to improve quality.
07
Launch Preparation
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App Store Optimization (ASO): Optimize the game’s title, description, keywords, and visuals for app store visibility.
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Marketing and Promotion: Develop a marketing strategy, create promotional materials, and engage with gaming communities.
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Submission to App Stores: Prepare the game for release on app stores, adhering to platform guidelines (Apple App Store, Google Play).
08
Launch and Post-Launch Support
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Official Launch: Release the game to the public with announcements on social media and marketing channels.
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Player Feedback Collection: Monitor player feedback and reviews to identify areas for improvement.
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Updates and New Content: Regularly release updates, bug fixes, and new content to keep players engaged.
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Monetization and Analytics: Track game performance, player engagement, and in-app purchases, and optimize monetization strategies.

SHALL WE PLAY?
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