LEVEL DESIGN

ENVIRONMENTAL AND INTERIOR DESIGN
Our Environmental and Interior Design service provides detailed, immersive environments that bring depth and realism to any game world. Perfect for publishers and large studios looking to outsource specific development stages, we deliver high-quality, platform-optimized scenes aligned with each game’s artistic vision. Our team excels at creating rich, atmospheric landscapes and intricate interior spaces that elevate storytelling and drive player engagement. Tailored for studios prioritizing visual consistency and world-building, this service supports streamlined production, cohesive design integration, and efficient project timelines across all phases.
Cyberpunk, Steampunk, Post-apocalypse style
Gothic Cubism FutureDark Style
Stylized cartoon style, Low-poly
Stylized simplified style, simplified form
Gothic history ancient world style

DESCRIPTION
The stages of environmental design, level design, and interior design development include initial concept art and mood boards to establish the visual direction, followed by detailed 3D modeling and texturing for realistic world-building.
We can work with both ready-made assets and custom-designed elements tailored to each project’s unique needs.
Next, lighting design and atmospheric effects are applied to enhance immersion and player engagement.
Our team then integrates interactive elements and optimizes the scenes for smooth game engine performance.
Finally, extensive playtesting and refinement ensure that each environment, level, and interior delivers a cohesive, visually stunning experience.
STAGES OF WORK


01
Concept,
Design Document
Mood Boards: We create mood boards to establish the visual style and tone, incorporating reference images and artistic elements that align with the game’s theme.
Concept Art: Our artists produce initial sketches and concept art that visualize the main features of each environment, level, or interior space. These concepts provide a foundation for the overall look and feel.

02
Assets and 3D Modeling
Ready-Made Assets: We assess and select pre-existing assets that fit the project, optimizing costs and development time.
Custom Asset Creation: For unique elements or specialized designs, we create custom assets from scratch to ensure they align with the game’s artistic vision and requirements.



03
Gray
Boxes
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Create a rough layout using simple geometric shapes.
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Define the spatial relationships and player flow.
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Test movement, scale, and basic navigation.
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Gather early feedback and iterate on the layout.

04
Integration of Interactive Elements
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Placing key objectives, interactive elements, and checkpoints.
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Implementing AI behaviors, enemy spawn points, and combat zones.
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Balancing difficulty progression and ensuring pacing consistency.
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Refining level flow to maintain challenge and engagement.



05
Visual & Environmental Design
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Developing immersive environments with high-quality assets.
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Implementing storytelling through level architecture and props.
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Using lighting, weather effects, and ambiance to enhance atmosphere.
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Creating landmarks for better player navigation.

06
Lighting and Atmospheric Effects
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Designing dynamic lighting to guide players and highlight key areas.
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Implementing realistic day-night cycles, weather effects, and volumetric fog.
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Enhancing mood and storytelling through color grading and contrast.
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Using ambient lighting and shadows to create depth and realism.
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Optimizing lighting effects for performance across multiple platforms.



07
Optimization for Game Engine Performance
Performance Tuning: Assets and scenes are optimized for the game engine to ensure smooth performance, reducing load times and maintaining high-quality visuals without compromising gameplay.
LOD (Level of Detail): We apply LOD settings to different objects, adjusting their complexity based on player distance to enhance performance.

08
Final
Result
Internal Playtesting: Our team conducts playtests to identify issues with navigation, performance, or visual coherence, ensuring the level aligns with gameplay goals.
Client Review and Feedback: We present the environment to clients for feedback, making adjustments as needed to meet expectations and enhance the player experience.


SHALL WE PLAY?
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